Virtual Worlds, such as World of Warcraft, Entropia Universe, Habbo Hotel, Club Penguin and Second Life grew 39% in the second quarter of 2009 to an estimated 579 million members, reports The Guardian.
A good chunk of these virtual worlds is owning virtual goods, that cost no-virtual, but real money: GigaOM reports that the virtual goods market is estimated to reach $1.8 billion this year.
“About one in 10 Americans reached into their wallets last year and spent an average of $30 on virtual goods, those pixelated swords, outfits and other non-real items used in online games such as Habbo and Club Penguin” – quotes the LA Times, using the same research report.
So why am I ranting about this? Let me put it very simply:
We’re wasting our brain on stupid things instead of being productive, while sending real money to Chinese entrepreneurs who laugh their *** off while running their sweatshops producing these digital goodies.
And you wonder why the US is declining while China prospers.
</rant>
There, I said it … now I feel better. Now, for a refreshing and decidedly more intelligent view on China, US..etc read this piece by former wunderkind (may still be wunder but no longer kid) Ben Casnocha: Rising Tide Lifts All (Nation-State) Boats.
(Cross-posted @ CloudAve. For the latest and greatest -well, dunno, but definitely more intelligent posts than this- on Cloud Computing, Web Apps, Business and the like grab the CloudAve feed here.)
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